Responsibilities
- Use an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena while developing innovative solutions to complex problems
- Produce test and often final renders of FX elements for a shot
- Create working test composites for review by the CG Supervisor, Creative Director and Producer
- Work in partnership with lighters & compositors to ensure shots are delivered to the very highest standard
- Stay on schedule and meet deadlines while maintaining the highest quality of work
Requirements
- 5+ years of similar experience in either feature films and/or visual effects.
- Knowledge and experience creating run time game engine FX is an asset.
- Extensive particle and fluid simulation experience producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle rendering voxel based systems
- An eye for detail, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
- Extensive knowledge of Houdini
- Familiarity with pipeline issues and problem solving
- Knowledge of a node based compositing application (Nuke preferred), and a solid understanding of the compositing process
- Strong understanding of Linux/Unix based operating systems
- Creative problem solver with good attention to detail
- Ability to work well under pressure and meet deadlines, while maintaining high quality results
- Ability to work as part of a team as well as alone
Other Opportunities at Goldtooth