Rigging Lead

The Rigging Lead adds controls to digital characters. These controls are used to position, move, and pose the models. Rigging requires an understanding of anatomy and expression, and riggers work closely with animators to design a set of controls that support all of the desired range of poses and behaviors. Scripting is often used to construct more sophisticated rigs, so it is valuable for a rigger to have good programming skills.

The Rigging Lead is responsible for creation, revision, maintenance and support of the digital assets, responding to guidance and review notes from the Director as well as Creative and Technical Supervisors and Directors. Digital assets must meet standards and specifications with respect to appearance and aesthetics, user interface, performance, and robustness.


  • Work with Modelers to create a model that meets the rigging and cfx technical requirements. 
  • Collaborates in the character design process to ensure that the rigs will allow the characters to have the look and the complete range of motion required for the project.
  • Understanding of body and facial deformations.
  • Understanding of cloth, hair and rigid body simulations.
  • Able to provide technical support for the animation team.
  • Writes utility scripts and software code that streamline character set-up / rigging process.
  • Must be able to work efficiently as part of a team or independently.
  • Must have strong problem solving and communication skills.
  • Motivates, mentors and supports the team to consistently strive towards excellence.
  • Work with CG Supervisor to prioritize tasks and inform key individuals of progress, changes or any other critical issues.
  • Develops realistic skeletal rigs for a variety of humanoids and complex creatures
  • Creates tools with the Maya API and MEL scripts to enable animators to create realistic animation
  • Work with senior TD’s in the studio to develop and integrate tools into a robust pipeline


  • 4 years minimum experience working as a Character Rigger in Maya in a professional production environment.
  • Demonstrated ability to rig a variety of characters/objects in a realistic, non-cartoon manner
  • Extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • Thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Must be proficient in both MEL and Python, Maya API, and Perl scripting skills
  • Ability to supervise and mentor rigging artists
  • Great attitude and ability to work with others and communicate well with all team members
  • Strong ability to solve problems quickly and creatively
  • Background or experience in traditional arts which shows a thorough understanding of physical motion, weight, balance and volume preservation. 
  • Apply now!

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  • Max. file size: 512 MB.
  • Max. file size: 512 MB.
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